Dollmaker and the 100 Alices
A downloadable game
This is version 1.2 of Dollmaker and the 100 Alices, released on April 18th, 2023. Check the README for more information.
STORY
In this silent world, your only salvation is your beloved, Alice.
Solomon has just created the perfect body for his Alice--and now all he needs to do is to gather her up again, piece by piece.
Bring to completion your masterpiece, Alice.
GAMEPLAY
Exploit enemy weaknesses to gain an advantage in battles, but be careful what moves you choose: the wrong one can end your entire turn.
Alice can be equipped with various skills, all dropped by the many monsters that roam the land.
After every battle, your HP and MP refill slightly, but you've brought along two potion bottles in case of emergencies.
You have to collect all the 100 pieces of Alice.
CREDITS
GRAPHICS
瀬尾辰也 - 白螺子屋 - First Seed Material
MUSIC
M-ART - soleil-musique - FREEDOM HOUSE - Yume Nikki Fangame Music Pak #1
Status | In development |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | ojosama |
Tags | Short |
Comments
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Hi, ojosama! I tried out this game for a little bit and I like how the battle system sort of reminded me of the Shin Megami Tensei games. Unfortunately, there are a few bugs that I feel should be ironed out for it to be an enjoyable experience.
The biggest (almost game-breaking) bug was how the spells you equip seem to be inaccurate to how they appear in battle. The 2nd spell's slot takes the 1st spell's slot, the 3rd spell's slot takes the 2nd spell's slot, and so on:
In this screenshot, for example, the 3rd spell seems to activate the 2nd spell on the list instead. It's not just a visual glitch either, the actual effect is completely changed. The exception is the 1st spell slot which usually takes the fire spell by default, but I haven't tested it thoroughly.
I think it's important to fix this glitch because the main mechanic of the game is exploiting enemy weaknesses and it's hard to do that when your options become more limited than they already are.
Other possible bugs include:
Additionally, this is just from my first impressions, but it feels a little frustrating that the only way to get new spells is from enemy drops. Especially since experimenting with new spells is key to winning battles, I personally don't like the idea that your progress is essentially gated behind random chance. Maybe there can be a currency system and a merchant to buy spells from, or picking up spells when you find Alice parts.
Well, those are my thoughts anyway. I don't know if you're still working on this project, but in case you are, I hope this information helps in some way!
Thanks for playing, and apologies for the late response!
I took a look at all the bugs you mentioned and hopefully they should all be fixed now; thank you very much for the feedback! If you happen to try the game again, please let me know if you come across any other bugs.
For skill acquisition, it's actually based off the number of times you've defeated an enemy, but looking back at it again, the number is a high so I've adjusted the numbers a little.
I don't think I'll add in any content updates to this game unfortunately, but I'll definitely try to update the game to fix bugs.
Ah, so that's how you get skills, it makes more sense to me now.
Well, I hope you're ready, because I did finally beat the game just now and I did write more notes. It took me literally a month because I couldn't find the last 5 parts of Alice. I looked everywhere, including trying out every combination of the teleportation maze. So, I ended up digging into the RPGmaker files themselves and figured out it was hidden behind a fake wall in the cave area! That's way too devious!
Anyways, they're not quite as game-breaking, but here's a list of possible bugs:
There you go. Not sure if I helped or I'm just annoyingly nitpicking your project, but I hope it's useful in some way!
You missed the fact you can, at the first house, walk into the big clock
Kudos to you for finishing it in spite of all that! I gib up
It's still a pretty cool game overall
Thank you for playing. I think I was a little bit too ambitious for this game, so it ended up having more than a few bugs. I'm not sure when I'll touch it again, but I'm both glad and surprised that people are still having fun with it.